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Channel: Michael Lowell – Learn to Counter
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On “Toxic” Behavior

This was [Richard Garriott’s] world: the murders, the violence, the chaos. It was all his and his team’s doing and the game was no longer under his full control. … “I went off to rethink the rules and...

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Unreal

Co-developed by Epic Games (then Epic MegaGames) and Digital Extremes Published by GT Interactive Released in 1998 for the Personal Computer So, here’s our setup: At a time when companies are...

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On Difficulty

Difficulty is a combination of various parameters in a game’s design: How much room for error do you get? How long do you have to demonstrate skillful play in order to succeed? How does the game punish...

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Five Nights at Freddy’s

If you’ve been around for a while, you’ll be horrified to hear that the Sega CD’s table scraps—namely Night Trap, Double Switch, and Ground Zero Texas—have risen from the dead. Because Five Nights at...

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There’s Too Many Games, They Say

And yes, videogames are not the only medium to get caught up in the wonderful world of “information overload”. The Nintendo Entertainment System, held to reverence and acclaim by contemporary...

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Espgaluda — Impressions

"I know Cave was aiming for a more accessible shoot 'em up to compliment Ketsui, but it's still remarkable that two games of such varying quality could come out in the same year from the same company."

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Heroes of the Storm — Impressions

"This is the best game in the genre by a wide margin and anyone who isn't treating the genre like a third-rate digital sport will be able to see it."

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It’s Time to Fix the RTS Earlygame

Note: This piece was amended on May 25th, 2015. The Cossacks series and Planetary Annihilation are allowing players to throw thousands of soldiers across the fields of war, and singleplayer RTS games...

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The Truth About John Romero

I hate to bring this story up, but this is probably as good a place to do it.  John Romero never worked on Quake, or Doom, or Wolfenstein.  But it’s even more fucked up than that. Romero was murdered...

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Batman: Arkham Knight — Impressions

"If the best part of the Arkham games are the visuals and the motif, then this is the best Arkham game, because Arkham Knight is the one that most capably handles those things. And given that it's the...

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Okay gentlemen, here’s how the revival is going to work.

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N3II: Ninety-Nine Nights

Co-developed by feelplus and Q Entertainment Published by Konami Released in 2010 for the Xbox 360 N3II: Ninety-Nine Nights drops its series’ pretense and affiliation with the Kingdom Under Fire...

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The Game Awards 2014 Sing-Along Guide

The Game Awards 2014 will desperately try to convince you that this show has nothing in common with the Spike Video Game Awards or last year’s disastrous VGX. They are fuckin’ liars. Everything about...

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On “Toxic” Behavior

This was [Richard Garriott’s] world: the murders, the violence, the chaos. It was all his and his team’s doing and the game was no longer under his full control. … “I went off to rethink the rules and...

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StarCraft II: Heart of the Swarm (2013) ★★★

"But it's not that Heart of the Swarm is a bad game as much as (like Wings of Liberty) it's a white-bread asymmetrical experience of the first order, and still lacks anything resembling the delicious...

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Hi, hello, and welcome back.

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Rocket League (2015) ★★

"So here's another champion contender in the pile of stupid-simple games that ruse the masses with "elegance", a game with just enough craft and originality to convince the people who would never touch...

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The Order: 1886 (2015) ★★★

"But the problem, ironically enough, is that The Order doesn't go far enough, that it is not ENOUGH of a movie, and pretty pictures aside, there's little that screams movie spectacle." Continue reading →

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Unreal

"[M]ost of 1998's praise and attention was eventually afforded to Half-Life, and doing it with much of the same appeal and intrigue that Unreal did. But for all the acclaim that Half-Life rightfully...

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